Agi

Agi Agi Putra Kharisma

Assistant Professor

Fakultas Ilmu Komputer, Universitas Brawijaya

Biography

Agi Putra Kharisma is an assistant professor in the Departemen Teknik Informatika at the Fakultas Ilmu Komputer of Universitas Brawijaya. He has interests in the fields of Human-Computer Interaction, Game design, and Software Engineering. He also serves as the secretary of the Media Game and Mobile (MGM) laboratory at the Fakultas Ilmu Komputer of Universitas Brawijaya.

Interests
  • Human-Computer Interaction
  • User Experience Design and Evaluation
  • Ergonomics/Human Factors
  • Human-AI Interaction
  • More-than-Human Design
  • Game Design
  • Modern Software Engineering
  • Web and Mobile Application Development
Education
  • Magister Teknik in Informatics/Software Engineering, 2012

    Institut Teknologi Bandung

  • Sarjana Teknik in Electrical Engineering/Informatics, 2009

    Universitas Brawijaya

Skills

Technical
UX Design and Evaluation

Measurement, Experimentation

Game Design

Unity

Software Engineering

Mobile and Web Application Development, Modern Software Engineering

Hobbies
Video Game

Nintendo, Handheld Gaming

Excercise

Strength and Cardio

Photography

Recreational

Publications

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(2023). Improving Route-Finding Performance of Dijkstra Algorithm and Maintaining Path Visual Cue Using Douglas-Peucker Algorithm. Proceedings of the 8th International Conference on Sustainable Information Engineering and Technology.

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(2023). Nusantarian: Development of Gamification-Based Badut Temple Educational Tourism Applications on Android. Proceedings of the 7th International Conference on Sustainable Information Engineering and Technology.

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(2022). PENGEMBANGAN APLIKASI PELAYANAN ANTRIAN RUMAH SAKIT GATOEL MOJOKERTO BERBASIS ANDROID. JIKA (Jurnal Informatika).

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(2021). Paratransit Trip Data Collection System with Smartphone GPS and REST Web Service in Malang, Indonesia. Indonesian Journal of Electrical Engineering and Informatics (IJEEI).

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Undergraduate Theses

(2023). Pengembangan Sistem Toko Online Alat Kesehatan berbasis Mobile dengan menggunakan Framework Angular (Studi Kasus: Yes Medika). Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer e-ISSN.

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(2023). Pengembangan Customer Relationship Management (CRM) Sistem Umpan Balik Pelanggan (Customer Feedback System) pada Perusahaan XYZ. Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer e-ISSN.

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(2023). Pengembangan Sistem Informasi Barang Hilang Markas Komando Keamanan Universitas Brawijaya berbasis Progressive Web App. Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer e-ISSN.

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(2023). Pengembangan Sistem Informasi Pengelolaan dan Peramalan Barang Menggunakan Metode Weighted Moving Average di Toko Welfa Sijunjung. Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer e-ISSN.

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Contact

  • Jl. Veteran, Malang,
  • At FILKOM UB, enter building F and take the lift to Room 6.8 on Floor 6
  • DM Me